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Jan 17, 2005

How to produce Good Software, Part 1

I've decided to write a series of blog entries about how to produce good software. Over the years, I've had the pleasure of writing a lot of award-winning software, and thought it would be fun to document the way that it was done. I also hope that the lessons learned will be useful to readers of this blog.

The specific areas that I intend to cover include:

  • methodology
  • tools
  • building a team
  • release cycles
  • testing
  • support

In the next part of this series, I'll describe the products that I've worked on. If there are any more areas you'd like to see covered, please let me know.

Software_1

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Listed below are links to weblogs that reference How to produce Good Software, Part 1:

» How to produce good software from Graham Glass from microISV
Graham Glass has an excellent series on producing several software products. All of the information is based on his personal experiences and he describes how each company is founded in a way to avoid having to take on investors while still creating a ... [Read More]

» How To Build Damn Good Software from p u b l i c v o i d . d k
[Read More]

» How To Build Damn Good Software from p u b l i c v o i d . d k
[Read More]

» How to produce Good Software, Part 2 from frankroast
Ping Back来自:blog.csdn.net [Read More]

Comments

hi i have develop glass software pls check

shilesh

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Destiny

  • Destiny is my science fiction movie about the future of humanity. It's an epic, similar in breadth and scope to 2001: A Space Odyssey.

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